So I just finished watching Roll No 21 Space Mein Dhoom Dhadaka movie. I would say, this movie caught my attention right from the start. Most of the time Kris and Principal Kanishk fight their battles around the Mathura Orphanage and nearby areas. That is the familiar setting and it works well for regular episodes. But this movie takes the entire conflict beyond Earth and into outer space. That alone makes it feel like something special.
What I also found interesting is the mix of mythology and science fiction. We still get the classic Kris versus Kanishk rivalry but now it involves space stations, cosmic energy, asteroid belts and futuristic technology. Seeing divine powers clash with futuristic machines is not something you expect from this franchise and it works better than I thought it would. Let me walk you through everything.
About the Movie (Details)
Roll No 21 Space Mein Dhoom Dhadaka released on 20 October 2013 and originally premiered on Cartoon Network India. The movie was produced by Silas Hickey and Edmund Chan and directed by Ah Loong. The story and screenplay were written by Divya Chandel. The film was created by Animasia Studio in collaboration with Cartoon Network India. Total runtime of the movie is about 60 to 73 minutes depending on the broadcast version.
The voice cast includes Pooja Punjabi as Kris, Vinod Kulkarni as Principal Kanishk, Ganesh Divekar as Doctor J, Gaurav Pareek as Bablu and Rupa Bhimani as Pinky. The movie is available in Hindi, English, Tamil and Telugu languages.
Ratings of the Movie
There is no widely available IMDb rating for this movie right now because audience submissions have been too low to generate a verified score. This is a common situation with older Indian animated movies that did not get enough formal ratings online even though the actual fan following was strong. The absence of a rating does not tell you anything meaningful about the quality of the movie itself.
What Actually Happens in the Movie?
The movie opens at the Mathura Anath Ashram where Principal Kanishk is once again sitting with his frustration over never being able to defeat Kris. Every plan fails. Every attempt gets stopped. And Kanishk is completely fed up with it.
So this time he decides to change his approach entirely. Fighting Kris on Earth is clearly not working. If he can take the battle into space and remove Kris from his familiar environment maybe he will finally have the upper hand. He orders Doctor J to build a powerful cosmic device capable of neutralizing Kris’s divine powers and together they establish a secret base called the Cosmic Command Station somewhere in outer space.
Meanwhile Kris is just living his normal life with Pinky, Bablu and Madhu with no idea what is being planned against him. Then strange cosmic disturbances start appearing and before long Kris and his friends find themselves pulled into an unexpected journey through outer space.
Once they reach space the group quickly realizes that Kanishk has launched a much bigger operation than they expected. Operating from the Cosmic Command Station Kanishk has set up a massive mining project inside a dangerous asteroid belt. But he is not mining for money or ordinary resources.
He is harvesting powerful cosmic energy crystals and radioactive space debris. All of it is being used to power Doctor J’s latest invention a weapon specifically built to drain Kris’s divine abilities and permanently disable his magical flute and peacock feather. That is the most threatening plan Kanishk has ever come up with because he is not trying to defeat Kris temporarily. He wants to remove his powers forever.
As Kris and his friends move deeper into the asteroid belt they face cybernetic alien zombie soldiers and robotic Asura warriors equipped with futuristic weapons. These enemies create several exciting action sequences throughout the adventure.
The best part of the middle section comes when Doctor J activates a dangerous anti gravity vortex. This trap creates a massive zero gravity disruption that separates Kris from the rest of the group. And here is where the movie gets really interesting. Without normal gravity Kris cannot use his divine powers the way he normally does. His movements are affected, his control is reduced and for the first time he genuinely struggles.
This gives Madhu, Bablu and Pinky a proper chance to contribute to the mission instead of just waiting for Kris to fix everything. The group has to use teamwork, quick thinking and improvised gadgets to survive while trying to find each other again.
Eventually Kris figures out how to adapt to the zero gravity environment. He starts using his magical flute to manipulate gravity itself and combined with the energy of his peacock feather he slowly starts turning the battle back in his favor.
The final part takes place inside Kanishk’s space fortress where the anti divine weapon is finally fully charged and ready to activate. Kanishk genuinely believes this is the moment he has been waiting for. The machine has enough cosmic energy to neutralize Kris permanently and for a brief moment it actually looks like his plan might work.
But then in classic Roll No 21 fashion Doctor J’s engineering lets everyone down at the worst possible moment. The overloaded cosmic crystals start destabilizing the entire fortress instead of firing the weapon properly. The machine begins tearing itself apart from the inside and suddenly the battle turns into a race against time before everything explodes.
Kris launches a final attack against the fortress’s master computer. Once the central system goes down Kanishk’s entire operation collapses. The mining project stops, the anti divine weapon becomes useless and the whole plan falls apart completely.
In typical comedic Roll No 21 fashion both Kanishk and Doctor J end up spinning helplessly back toward Earth while Kris and his friends return home safely as heroes.
What I Felt While Watching this Movie?
The space setting is the biggest strength of this movie and the creators use it well for the most part. The Cosmic Command Station, the asteroid belt sequences and the zero gravity trap all help the movie feel much larger than a regular Roll No 21 episode. You genuinely feel like the scale has been turned up.
The anti gravity trap section was my favorite part of the whole film. I have watched enough Roll No 21 to know that Kris usually solves problems quite quickly once he gets going. But here the lack of gravity genuinely slows him down and forces him to think differently. That kind of challenge makes the story more engaging because you are not completely sure how he is going to get out of it.
I also appreciated that the supporting characters actually matter in this movie. Madhu especially gets to show her problem solving abilities during the period when the group is separated. It is nice to see the team function as a proper unit rather than just standing around waiting for Kris.
The mythology versus science fiction combination also works surprisingly well. Watching divine powers like the magical flute being used against robotic Asura warriors and futuristic machines creates a visual contrast that feels fresh and different within this universe.
My honest criticism is that the space setting could have been explored even more. The asteroid belt and the fortress are fun locations but the movie never introduces any memorable alien worlds or civilizations. Space ends up feeling more like a backdrop than a fully built out environment. A little more world building in the middle section would have made the adventure feel even bigger.
But overall the movie stays entertaining throughout and never loses its energy.
Should You Watch this Movie?
Yes definitely. Especially if you are a Roll No 21 fan who wants to see Kris and Kanishk in a completely different environment. The space setting, the futuristic technology and the zero gravity sequences make it stand out from anything else in the franchise.
For kids it is a very fun watch with exciting action, good comedy and imaginative visuals. For older viewers who grew up with Roll No 21 it is an interesting revisit that shows how ambitious the franchise was willing to get with its storytelling.
If you have already watched Roll No 21 The Quest for Swarnamani which I reviewed earlier on this blog then this is a good follow up. Swarnamani is more mythology focused while Space Mein Dhoom Dhadaka goes full science fiction. Both are worth watching and together they show two very different sides of what this franchise can do. If you want to read Roll No 21 The Quest for Swarnamani, do visit from here: https://cartoonreviews.com/roll-no-21-the-quest-for-swarnamani/
Where to Watch this Movie?
The movie originally premiered on Cartoon Network India and was later re broadcast during special programming blocks on Discovery Kids. It is currently available on Apple TV in selected regions, although availability may vary depending on your country. If it is not available in your region you may need to wait for special television broadcasts or future digital releases. The movie is available in Hindi, English, Tamil and Telugu languages.
Final Thoughts
Roll No 21 Space Mein Dhoom Dhadaka is one of the most creative and ambitious entries in the Roll No 21 franchise. Taking Kris and Kanishk into outer space and combining mythological powers with futuristic science fiction technology was a bold idea and it mostly pays off. The zero gravity sequences, the cosmic energy weapon and the space fortress setting all help the movie feel genuinely different from anything else this franchise has done.
It is not perfect. The space setting deserved more exploration and some sections could have been developed further. But as an entertaining science fiction adventure for Roll No 21 fans it delivers exactly what it promises.
Go ahead and watch it. You will enjoy it. That is all for today. Drop any movie requests in the comments and I will get to them. Thanks for reading.
“Keep watching, keep exploring!”
